Posts Tagged development

On a Quest to Make a Game – Part 1 – Checkerboards are not games

One night I was playing Legend of Grimrock and one of my best friends, Garrett, messaged me. He commented about the game, and I in reply told him he needs to play it. He told me he had no time because he’s always doing one thing or another, whether it be for school or for for extra-curricular things. I couldn’t really relate, and as a result he challenged me to make a game by April 14th. As you may have guessed, I accepted. So, in the next 7 weeks, I will be chronicling my adventures through making a game from start to finish, creating hopefully everything, art and music included, by myself.

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